Create a solid 3D cylinder. The base of the cylinder is parallel to
the XY plane of the coordinate system and has its center at coordinates
0,0,0. The height is perpendicular to the base and parallel to the
Z-axis.
Syntax: |
new DlxCylinder(radius, height, style, bTop=true, bBottom=true, slices=0)
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Parameters
Parameter |
Description |
radius |
The radius of the cylinder. |
height |
The height corresponds to the Z-axis. |
style |
A Dlx3DStyle object or the index of the style. There are 10 styles available with indexes from 0 to 9. |
bTop |
If true, the cylinder has a closed upper face. |
bBottom |
If true, the cylinder has a closed lower face. |
slices |
Indicates the number of slices. Specify 0 for the default value. |
Example
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Copy code
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function OnBuild3DModel()
{
var ctx = FWiz.Get3DModelCtx();
var style = FWiz.Get3DStyle(0);
style.SetStyle("gold");
var obj = new DlxCylinder(10, 30, style);
ctx.Add(obj);
}
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See also