Gets the drawing context of the 3D model.
Syntax: |
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FWiz.Get3DModelCtx() |
Return Value
Returns a FWiz3DModel object.
Remarks
The 3D model drawing context is only available in the function in response to the OnBuild3DModel event.
Example
See the TO-220 sample code for the complete script.
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function OnBuild3DModel()
{
var A = FWiz.GetValue("A");
var D = FWiz.GetValue("D");
var L = FWiz.GetValue("L");
var L1 = FWiz.GetValue("L1");
var Q = FWiz.GetValue("Q");
var F = FWiz.GetValue("F");
var E = FWiz.GetValue("E");
var P = FWiz.GetValue("P");
var H1 = FWiz.GetValue("H1");
var b = FWiz.GetValue("b");
var b1 = FWiz.GetValue("b1");
var c = FWiz.GetValue("c");
var e = FWiz.GetValue("e");
var J1 = FWiz.GetValue("J1");
var tabShape = FWiz.GetValue("BEVELEDTAB") ? -50 : 0;
var bodyStyle = FWiz.Get3DStyle(0);
var pinsStyle = FWiz.Get3DStyle(1);
var m = (A - F) / 2;
var cx = 0;
var cy = J1 + c / 2 - A / 2;
var rectBodyXY = new DlxRect();
rectBodyXY.SetRect(new DlxPoint(cx, cy), E, A);
var zPin = 0;
var zBody = zPin+L;
var zMax = zBody+D;
var zTab = zMax-H1;
var zHole = zMax-Q;
var pack = FWiz.Get3DModelCtx();
// Body
var shapeBodyYZ = new DlxFigure();
shapeBodyYZ.BeginShape();
shapeBodyYZ.AddPoint(zBody, rectBodyXY.top);
shapeBodyYZ.AddPoint(zBody, rectBodyXY.bottom);
shapeBodyYZ.AddPoint(zTab - m, rectBodyXY.bottom);
shapeBodyYZ.AddPoint(zTab, rectBodyXY.bottom + m);
shapeBodyYZ.AddPoint(zTab, rectBodyXY.top);
shapeBodyYZ.EndShape(true);
var body = new DlxSolid(shapeBodyYZ, bodyStyle);
body.ExtrudeYZ(rectBodyXY.left, E);
pack.Add(body);
// Tab
var shapeTabXZ = new DlxFigure();
shapeTabXZ.SetRectangle(new DlxPoint(rectBodyXY.left, zTab), rectBodyXY.Width(), zMax - zTab, 0, 0, tabShape, tabShape);
var tabHoleXZ = new DlxFigure();
tabHoleXZ.SetCircle(new DlxPoint(cx, zHole), P/2);
var tab = new DlxSolid(shapeTabXZ, pinsStyle);
tab.AddHole(tabHoleXZ);
tab.ExtrudeXZ(rectBodyXY.top-F, F);
pack.Add(tab);
// Pins
var lead = new DlxLead();
lead.Pin(pinsStyle, b, L-L1, c, b1, L1, 0);
lead.Rotate(0, 0, 90);
pack.Add(lead);
lead = new DlxLead();
lead.Pin(pinsStyle, b, L-L1, c, b1, L1, 0);
lead.Rotate(0, 0, 90);
lead.Move(-e, 0, 0);
pack.Add(lead);
lead = new DlxLead();
lead.Pin(pinsStyle, b, L-L1, c, b1, L1, 0);
lead.Rotate(0, 0, 90);
lead.Move(e, 0, 0);
pack.Add(lead);
pack.Move(0, 0, -3.6);
}
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