Adds the courtyard to the footprint.
Syntax: |
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FWiz.DrawCourtyard(shape) FWiz.DrawCourtyard(bodyRect, bStretch=false, bRound=false, silkRect=null) |
Parameters
Parameter | Description |
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shape | A DlxFigure object with the shape. |
bodyRect | Bounding box for the component. |
bStretch | If true the courtyard is stretched onto the component. |
bRound | If true, the courtyard is rounded. |
silkRect | Rectangle bounding the component including the legend. |
Return Value
If an error occurs it returns false otherwise it returns true.
Remarks
The courtyard is expanded according to the value set for the IPC level selected in the Footprint wizard dialog box.
Example
Copy code | |
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function OnBuildFootprint()
{
var A = FWiz.GetValue("A");
var b = FWiz.GetValue("b");
var c = FWiz.GetValue("c");
var e = FWiz.GetValue("e");
var J1 = FWiz.GetValue("J1");
var E = FWiz.GetValue("E");
var F = FWiz.GetValue("F");
var styleIndex = 0;
if (FWiz.IsAutoPadStyle(styleIndex))
{
styleIndex = 1;
var holeSize = FWiz.CalcHoleDiameter(b, -1);
var padSize = FWiz.CalcPadDiameter(holeSize);
FWiz.GetPadStyle(styleIndex).InitTHPadStack(holeSize, padSize, FWiz.GetValue("PADSHAPEMODE")==1);
}
// Add Pads
FWiz.DrawPad(0, 0, "2", styleIndex, 0);
FWiz.DrawPad(-e, 0, "1", styleIndex, 0);
FWiz.DrawPad(e, 0, "3", styleIndex, 0);
// Add Legend
var legendCtx = FWiz.GetLegendCtx();
var rect = new DlxRect();
var y = J1 + c / 2 - A / 2;
rect.SetRect(new DlxPoint(0,y), E, A);
y = rect.top - F;
legendCtx.DrawLine(new DlxPoint(rect.left,y), new DlxPoint(rect.right,y));
legendCtx.DrawRectangle(rect, FWiz.SHAPEMODE_OUTLINE);
legendCtx.DrawAttributes();
// Add Courtyard
FWiz.DrawCourtyard(rect);
// Set Name
var description = FWiz.Format("TO-220 3 leads; in the upright position; %s", FWiz.GetIPCinfo());
FWiz.SetFootprintName("TO-220V3", description);
}
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