A graphical attribute is a text identified by a name. Attributes allow you to enter information and data into symbols.

syntaxSyntax:
FWizAssembly.DrawAttribute(insertionPoint, name, category, value, rotationAngle = 0, alignment = DlxApp.TEXTALIGN_DEFAULT)

Parameters

Parameter Description
insertionPoint A DlxPoint object with the coordinates on the drawing where the text is placed.
name A string that specifies the name of the attribute.
category A string that specifies the name of the attribute. For each attribute, the category to which it belongs must be indicated. The following categories are predefined: OBJECT, SHAPE, SPICE, DEVICE, PACKAGE.
value A string that specifies the attribute value. To insert overlined characters in the text, they must be delimited with the '|' character. Ex: P1/|P2|
rotationAngle The angle, in degrees, of rotation of the text with respect to the x-axis.
alignment Specifies the horizontal and vertical alignment of the text with respect to the insertion point. Enter the following values:
Vertical
DlxApp.TEXTALIGN_TOP
DlxApp.TEXTALIGN_MIDDLE
DlxApp.TEXTALIGN_BASE
DlxApp.TEXTALIGN_BOTTOM
Horizontal
DlxApp.TEXTALIGN_LEFT
DlxApp.TEXTALIGN_CENTER
DlxApp.TEXTALIGN_RIGHT
DlxApp.TEXTALIGN_COMMA
DlxApp.TEXTALIGN_JUSTIFY
Vertical & Horizontal
DlxApp.TEXTALIGN_TOPLEFT
DlxApp.TEXTALIGN_TOPCENTER
DlxApp.TEXTALIGN_TOPRIGHT
DlxApp.TEXTALIGN_TOPJUSTIFY
DlxApp.TEXTALIGN_MIDDLELEFT
DlxApp.TEXTALIGN_MIDDLECENTER
DlxApp.TEXTALIGN_MIDDLERIGHT
DlxApp.TEXTALIGN_MIDDLEJUSTIFY
DlxApp.TEXTALIGN_BASELEFT
DlxApp.TEXTALIGN_BASECENTER
DlxApp.TEXTALIGN_BASERIGHT
DlxApp.TEXTALIGN_BASEJUSTIFY
DlxApp.TEXTALIGN_BOTTOMLEFT
DlxApp.TEXTALIGN_BOTTOMCENTER
DlxApp.TEXTALIGN_BOTTOMRIGHT
DlxApp.TEXTALIGN_BOTTOMJUSTIFY
Current alignment
DlxApp.TEXTALIGN_DEFAULT

Return Value

If an error occurs it returns false otherwise it returns true.

Example

  Copy codeCopy code
function OnBuildAssembly()
{
  var ctx = FWiz.GetAssemblyCtx();
  ctx.DrawAttribute(new DlxPoint(0,0), "Part number", "Manufacturer", "PN001");
}

See also